![]() ![]() (Find some old guitar, experiment with tunings, record a single chord, slow it down and be creative later during editing/processing!) It's up to you and your fantasy. As you mentioned, tuning sounds can be useful and sometime you can get unexpected scary sounding results, of course. ![]() You can load your sounds into it, apply - for example - some granular synthesis etc and blend it with another one. My favorite for such purpose is Alchemy from Camel Audio. Some sort of (software) synth is the another step. A hand-recorder is always, well, handy when it comes to get original sounding audio samples that can be used later on. ![]() At some point, it may be necessary to have a real DAW (you can try Cockos Reaper or MuLab which are cheap when you decide to buy them later, also Logic is very powerful and not so expensive, or you can consider Cubase, Pro Tools etc.). If you use FL Studio, I'm sure, you can import edited samples later. I'm not very familiar with FL Studio (I remember Fruity Loops), but the freeware solution for learning how to work with samples can be simple as Audacity. This is just one of many possible approaches, of course.įirst of all, I would recommend to learn how to manipulate, edit and process simple audio recordings. A combination of some dark electronic soundscapes and layered short - almost percussive - sounds with a reverb that can be even exaggerated. In your case ("dark-feeling game" as you mentioned), it might be fun to work with a sound that is usually considered to be very close to actual ambient music. From my point of view, there are often very good results when you use the best of the both worlds = simple audio manipulation + synthesis. ![]()
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